Interesting Links for 11-10-2024
Oct. 11th, 2024 12:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
- 1. Scientists put a face to the biggest bug to ever crawl the Earth
- (tags:insects aieeee! )
- 2. Biggest Supreme Court Cases To Watch
- (tags:law usa satire )
- 3. Inspired by Spider-Man, a Lab Recreates Web-Slinging Technology
- (tags:materials spiderman Technology )
- 4. The true cost of game piracy: 20 percent of revenue
- (tags:games piracy copyright Technology economics )
- 5. Would you like a card game based around horrible horrible therapy?
- (tags:therapy games )
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Date: 2024-10-11 11:25 am (UTC)no subject
Date: 2024-10-12 09:22 am (UTC)no subject
Date: 2024-10-12 09:32 am (UTC)no subject
Date: 2024-10-12 10:28 am (UTC)no subject
Date: 2024-10-14 03:52 pm (UTC)As someone with anxiety/depression, yes. Some therapeutic methods teach you how to recognize them as such and reduce them. If you don't have any mental health issue associated with intrusive thoughts, I guess not?
no subject
Date: 2024-10-11 11:28 am (UTC)because,
(putting to one side issues like wanting to support games developers)
unlike TV shows,
games are .exe files
and therefore surely much higher risk for being a virus?
no subject
Date: 2024-10-11 12:44 pm (UTC)(I mean, not literally everybody. But enough of them.)
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Date: 2024-10-11 04:32 pm (UTC)Not really. Trustworthy sites have regular trustworthy sources that you get to know quickly, a verification system in place and comments that let you know if something is wrong.
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Date: 2024-10-12 01:52 am (UTC)(Not that that means that viruses can't be slipped into them and wreck stuff, but there's a little more of an ease-of-use barrier.)
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Date: 2024-10-11 04:49 pm (UTC)4) Still doesn't answer the more important issue mentioned at the beginning of the article. It's not 20% less revenue if you pirate a game you had no intention of buying legally 2) you pirated the game but didn't play it (and wouldn't have bought it) and doesn't tell us whether pirates also spend money on other games legally (like we know people who pirated music 10+ years ago also spent lots of money legally). Also the article doesn't report on players who chose not to buy DRM games or who buys DRM-free versions when they exist. I would really like to know if this is inconsequential (it definitely is for games like FIFA but what about less popular ones?).
no subject
Date: 2024-10-14 08:11 am (UTC)no subject
Date: 2024-10-14 03:20 pm (UTC)Ok so can we assume all people who pirated games would have bought it anyway?
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Date: 2024-10-14 03:26 pm (UTC)no subject
Date: 2024-10-14 03:31 pm (UTC)Yep. But that's what would have more interesting to know, imo. I don't know what to really make of the "20% less revenue".
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Date: 2024-10-14 03:38 pm (UTC)no subject
Date: 2024-10-14 03:41 pm (UTC)Now I get it, thanks.
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Date: 2024-10-24 05:40 am (UTC)This may have crossed your radar already but here's a interview from Denuvo PR over at RPS. Many comments question the study in ways I couldn't articulate (like the feeling that there was something wrong with its parameters and the conclusions it made).
no subject
Date: 2024-10-24 06:14 am (UTC)