Interesting Links for 11-10-2024
Oct. 11th, 2024 12:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
- 1. Scientists put a face to the biggest bug to ever crawl the Earth
- (tags:insects aieeee! )
- 2. Biggest Supreme Court Cases To Watch
- (tags:law usa satire )
- 3. Inspired by Spider-Man, a Lab Recreates Web-Slinging Technology
- (tags:materials spiderman Technology )
- 4. The true cost of game piracy: 20 percent of revenue
- (tags:games piracy copyright Technology economics )
- 5. Would you like a card game based around horrible horrible therapy?
- (tags:therapy games )
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Date: 2024-10-11 11:25 am (UTC)(no subject)
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Date: 2024-10-11 11:28 am (UTC)because,
(putting to one side issues like wanting to support games developers)
unlike TV shows,
games are .exe files
and therefore surely much higher risk for being a virus?
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Date: 2024-10-11 04:49 pm (UTC)4) Still doesn't answer the more important issue mentioned at the beginning of the article. It's not 20% less revenue if you pirate a game you had no intention of buying legally 2) you pirated the game but didn't play it (and wouldn't have bought it) and doesn't tell us whether pirates also spend money on other games legally (like we know people who pirated music 10+ years ago also spent lots of money legally). Also the article doesn't report on players who chose not to buy DRM games or who buys DRM-free versions when they exist. I would really like to know if this is inconsequential (it definitely is for games like FIFA but what about less popular ones?).
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