Date: 2024-10-11 11:25 am (UTC)
channelpenguin: (Default)
From: [personal profile] channelpenguin
5. Looks kind fun. But, as an aside, I'm pretty sure I don't have intrusive thoughts - at least not like described! And I don't just mean because I'm pretty much aphantasic. I don't have horrible thoughts of any type that just appear uninvited... Is it common? Like not part of problem solving or reasoning, just intruding?

Date: 2024-10-11 11:28 am (UTC)
lilysea: Serious (Default)
From: [personal profile] lilysea
I'm always surprised by people pirating games

because,
(putting to one side issues like wanting to support games developers)

unlike TV shows,

games are .exe files

and therefore surely much higher risk for being a virus?

Date: 2024-10-11 04:49 pm (UTC)
ninetydegrees: Art: funky Hulk with neon hightlights (hulk)
From: [personal profile] ninetydegrees

4) Still doesn't answer the more important issue mentioned at the beginning of the article. It's not 20% less revenue if you pirate a game you had no intention of buying legally 2) you pirated the game but didn't play it (and wouldn't have bought it) and doesn't tell us whether pirates also spend money on other games legally (like we know people who pirated music 10+ years ago also spent lots of money legally). Also the article doesn't report on players who chose not to buy DRM games or who buys DRM-free versions when they exist. I would really like to know if this is inconsequential (it definitely is for games like FIFA but what about less popular ones?).

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