andrewducker: (Teddy of Borg)
[personal profile] andrewducker
I am currently downloading 1GB of volunteer-made textures for Morrowind, following which I will download a massive patch for the text, another for the game, and one to fix various glitches in the game. Which leaves me wondering how one would go about harnessing the energy these people put in to fixing glitches in an existing game and put it to work creating a new one instead.

Anyway, while I do that, here's my thoughts on two games I've played recently:
1) Limbo. Which is incredibly atmoshpheric, interesting, gorgeously put together, full of dread, with possibilities lurking around all corners . For the first third. And then turns into a rather kludgy, simplistic platformer that doesn't do anything you haven't seen in 30 other places. Seriously, in the beginning there's a world with giant spiders capturing passers by, feral children digging pit traps, giant abandoned signs, and it all feels like it's going somewhere. And then you enter a factory where everything is hard edges and "press this, then that, then jump over something before the water rises" puzzles, and it's all variations on that theme until an ending that isn't one. I actually stopped caring 2/3 of the way through the game, watched a walkthrough, and ended up skipping large chunks of _that_ because it was so samey. I assume the creators spent so much time on the loving design of the opening chapters they ran out of time to install the same qualities in the rest of it. Still, if you can pick it up cheap it's worth playing the first half:




2) Journey. Oh. My. God. If you have a PS3 then you should be downloading this, putting a couple of hours to one side, and playing it all the way through in one sitting with the volume turned up. In some ways it's similar to Limbo (you wake up somewhere, and have to set out in search of something unspecified), but rather than creepiness, the whole game is suffused with joy and wonder. I'm not actually sure this is a game - because I didn't die even once during it, and I'm not sure it's possible to. Instead it's an experience, it's art, and it's, well, a journey. You move from place to place, you press a few buttons, you trudge through snow, you encounter creatures, and you spend the whole game staring at the screen thinking "Wow, this looks fantastic." And not because it has more photorealistic pixels smacking you on the nose than any other game, but because it has style and beauty to spare.

The controls are smooth and fluid - you slide down long sand dunes, or dance in the air and it feels just right. The multiplayer is also gorgeously done. You randomly bump into other players, with no idea who they are, or any way to communicate via the "shout" button, which produces a simple set of chimes. You can help each other with activating different buttons/pillars, and recharge each other's energy. But mostly you're there for company - to guide one another through the deserts and the snows as you work towards your destination. Which means that everyone I met was friendly - waiting if I got left behind for a moment, giving bursts of energy if I was depleted, and most of all, offering companionship. It really was an amazing experience.


Read the first two comments on that video here to see the kinds of comments that the game evokes.

Date: 2012-04-22 08:07 pm (UTC)
From: [identity profile] steer.livejournal.com
Like you I got a bit fed up on some of the Limbo factory parts but then later bits were new enough to me to give a surprise. That said, I don't play too many puzzle/platformers so it may be naivity on my part. (In particular the puzzles with carts + intertia + ladders were well implemented enough that I had a few "oh... that's right... physics works like that!" moments -- those "oh..." moments are why I play puzzle type games.)

Date: 2012-04-22 08:20 pm (UTC)
From: [identity profile] steer.livejournal.com
I know what you mean about the first sections being best though. In my memory the game was largely "creepy forest" with some "factory" bits. Turns out the ratio is more like 2:1 factory to forest. I guess the standout bits were the early bits and I remembered those better.

The "brain worms" were really a bit creepy I thought.

I guess you managed to overcome your arachnophobia sufficiently?

Date: 2012-04-22 08:28 pm (UTC)
From: [identity profile] philmophlegm.livejournal.com
That's pretty much what I thought of Limbo. I stopped in the end.

But it gets a generally favourable review from me for being arty enough to be interesting.

On the subject of arty games, have you ever played Ico?

Date: 2012-04-22 09:19 pm (UTC)
From: [identity profile] cairmen.livejournal.com
That'll be a while...

I really look forward to hearing what you make of Demon's Souls, one of my favourite 3 games of the last couple of years.

Date: 2012-04-23 01:11 pm (UTC)
From: [identity profile] cairmen.livejournal.com
Which character class did you start as? That can make a huge difference - some classes are Just Too Hard To Play at the start.

Glad you're enjoying it so far - that sounds a lot like our experience!

Date: 2012-04-23 02:11 pm (UTC)
From: [identity profile] cairmen.livejournal.com
Ah, right - Soldier's a good starting build to go with. Watch out for the Bastard Sword secret a bit further on - it's pretty easy to spot, but you'll start making solid progress once you get to it.

I'm envious you're getting to play DS for the first time!

Date: 2012-04-23 03:11 pm (UTC)
From: [identity profile] cairmen.livejournal.com
I did - shall respond shortly!

Date: 2012-04-22 08:29 pm (UTC)
From: [identity profile] celiaka.livejournal.com
I've been wanting to play Journey, but as a casual player there is no way I can justify buying a console even if it looks totally awesome.

Date: 2012-04-23 08:24 am (UTC)
From: [identity profile] johnbobshaun.livejournal.com
Yeah, Nick came over to mine at the weekend and played through it. It only takes about an hour and a half.

Date: 2012-04-23 09:49 pm (UTC)
From: [identity profile] celiaka.livejournal.com
That sounds like fun! I have no social life so I'm free all next week apart from Friday.

Date: 2012-04-26 07:01 pm (UTC)
From: [identity profile] celiaka.livejournal.com
You'd have to invite Ben too! He's back on the 5th.

Date: 2012-04-23 02:25 am (UTC)
From: [identity profile] chuma.livejournal.com
Journey is fantastic. Played through most of it at Graeme's and I was enjoying the experience.

As for Limbo, I actually much prefered it after the spider. This may be as much down to arachnophobia than gameplay, but they are also the reason I specialised in using a bow and arrow in Skyrim over anything else (killing spiders from a distance),

Date: 2012-04-23 08:56 am (UTC)
From: [identity profile] philmophlegm.livejournal.com
Strangely, my arachnophobia (which is otherwise really quite acute) doesn't kick in with computer game giant spiders (or stuff like Shelob in the film of Lord of the Rings).

Date: 2012-04-23 08:23 am (UTC)
From: [identity profile] johnbobshaun.livejournal.com
The bit in Journey when you're sliding down the sand dunes. The sun's setting and you plough down the cliff-side with the arches along one wall.

I nearly dropped the controller.

Date: 2012-04-23 08:34 am (UTC)
From: [identity profile] in-thy-bounty.livejournal.com
I've been looking forward to Journey for ages, having both of the company's previous PS3 games. The only thing that has stopped me getting it yet is that I'm still going with Skyrim and might be for quite some time yet. After watching the trailer again though, I think I might just have to get it anyway.

Date: 2012-04-23 08:59 am (UTC)
From: [identity profile] pigwotflies.livejournal.com
Journey looks so pretty! Shame we don't have a PS3.

Date: 2012-05-20 10:17 pm (UTC)
From: [identity profile] skreidle.livejournal.com
Same here -- our store-brand (Olevia, from either Target or Best Buy) was slow, wonky, and we'd lost the remote; we scored a Christmas bundle deal for the PS3 plus a few games for something like $200.

Date: 2012-05-20 10:16 pm (UTC)
From: [identity profile] skreidle.livejournal.com
I grabbed the demo of Limbo, but I'm disappointed that Journey doesn't offer one -- as I'm rather averse to spending $15 on an untried game..

May 2026

S M T W T F S
      12
3456789
10111213141516
17181920212223
24252627282930
31      

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated May. 1st, 2026 05:07 pm
Powered by Dreamwidth Studios