andrewducker: (Default)
[personal profile] andrewducker
If you are going to have save points, rather than letting me save my game
wherever I fancy, then please place them _after_ the cut scene that leads
into the fight, not before it.

(This post brought to you by incredibly frustration with Bayonetta, where
the save points are frequently before a short walk, then a cut scene.
Which means that death causing a loading screen, then a short walk, then
another loading screen to get you to the cutscene, then another loading
screen to get you into the actual fight that you've already died in 15
times.)

Date: 2011-09-07 05:39 pm (UTC)
matgb: Artwork of 19th century upper class anarchist, text: MatGB (Default)
From: [personal profile] matgb
Goldeneye on the Wii goes one better. There's a scene near the end when you have to defend Natalya while she tries to disarm the satellite. I have yet to complete it, despite having got to it on every single difficulty level except Classic.

Sometimes, it saves after the cut scene. Sometimes, it saves before the cut scene. Sometimes it reloads before it even though I saw it save afterwards, and vice versa.

Worse, it's an incredibly annoying cut scene that pisses me off, has a massive plot hole and involves an annoying 'breach' scene immediately afterwards that needs a different style of gameplay to the rest of the level.

I suspect one of the reasons I cannot get through that level is because of the damn cut scene annoying me.

It's a shame, as the rest of the game is brilliant-no idea about the game after that point though, never yet got to it.

Date: 2011-09-07 04:09 pm (UTC)
From: [identity profile] gonzo21.livejournal.com
That was exactly what caused me to give up on that game. In fact it's one of the main reasons why I hate japanese games so much, because rather too many of them seem to suffer from this problem.

Date: 2011-09-07 07:30 pm (UTC)
From: [identity profile] philmophlegm.livejournal.com
Me too.


In previous generations of consoles, there were good technological reasons. Now, when the two major consoles both come with hard disks, there's no excuse. Hell, there should even be a quicksave button on the controller.

Date: 2011-09-07 10:38 pm (UTC)
From: [identity profile] gonzo21.livejournal.com
It genuinely baffles me. Ir efuse to believe I'm the only gamer who has the phone ring, or somebody comes to the door, or I otherwise suddenly notice the time and need to be somewhere, and can't spend 5 minutes getting to a save point.

Date: 2011-09-07 04:10 pm (UTC)
From: [identity profile] spacelem.livejournal.com
Oh, I think they know about this one by now. They're just doing it to spite you.

Date: 2011-09-07 04:32 pm (UTC)
From: [identity profile] princealbert.livejournal.com
fairly sure its to do with the scene preloading

Date: 2011-09-07 05:49 pm (UTC)
zz: (Default)
From: [personal profile] zz
i just played it on the 2nd easiest difficulty and rarely died. and then never played it a second time.

Date: 2011-09-07 05:54 pm (UTC)
From: [identity profile] anton-p-nym.livejournal.com
A couple of games annoyed me with that particular fault in level design; most egregiously Gears of War ("It's just the wind...") and most recently Deus Ex: Human Revolution's already-annoying boss fights.

-- Steve knows the state of the art has progessed far beyond this nuisance... get with it, studio guys.

Date: 2011-09-07 06:42 pm (UTC)
From: [identity profile] chuma.livejournal.com
Oh Gods but Gears of War got that award for most repeated cut scene. Ugh... The final installment better not do the same.

Date: 2011-09-07 06:36 pm (UTC)
From: [identity profile] octopoid-horror.livejournal.com
I gave up on GTAIV: Lost & The Damned because you have the whole of Liberty City to roam across.... and precisely ONE place where you can save your game in the entire map. So if I want to stop playing, or if someone was to phone or whatever, I'd possibly have to drive across the entire map in order to not lose my progress. To hell with that.

Date: 2011-09-07 08:00 pm (UTC)
From: [identity profile] gonzo21.livejournal.com
Geezus, you're kidding?!!

Date: 2011-09-07 06:38 pm (UTC)
From: [identity profile] chuma.livejournal.com
May I suggest you never play Duke Nukem. Alongside it is utter pants, the times to load between deaths are in excess of a minute.

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