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[personal profile] andrewducker
The first overall goal of the world generator is to create enough information to produce a basic biome display. A lot of initial attempts at a world generator will start with things like "I need to lay down some forests, and some mountains, and some rivers, and some deserts..." and then when you end up with a jungle next to a desert, or a desert next to a swamp in an unlikely way, it's difficult to fix.

So the idea is to go down to basic elements. The biomes are not the basics, they arise, at least in DF, from several factors: temperature, rainfall, elevation, drainage. First, it uses midpoint displacement to make an elevation map.

It also makes a temperature map (biased by elevation and latitude) and a rainfall map (which it later biases with orographic precipitation, rain shadows, that sort of thing). The drainage map is just another fractal, with values from 0 to 100. So we can now query a square and get rainfall, temp, elevation and drainage data.

This is where the biome comes from. There's an additional vegetation field so it can alter the amount (from logging for example), and there's also a "savagery" and a "good/evil" field. So for instance, if rainfall is >=66/100 and drainage is less than 50, then you have a swamp.




I'd never realised that Dwarf Fortress was so complex. And then I read this interview. Sadly, I'm too shallow and time-poor to give it the kind of time and attention it deserves.

So instead I have From Dust pre-ordered, which is less intrinsically complex, but a damn sight prettier:

Date: 2011-08-17 09:41 am (UTC)
From: [identity profile] steer.livejournal.com
Dwarf fortress is seriously insane. I find it really confusing. I do like games which are properly "difficult" to understand the system but it really is quite crazily involved.

Date: 2011-08-17 10:26 am (UTC)
From: [identity profile] spacelem.livejournal.com
It certainly has a steep learning curve. Unfortunately I didn't get very far into it myself because of that.

Date: 2011-08-17 03:10 pm (UTC)

Date: 2011-08-17 12:13 pm (UTC)
From: [identity profile] anton-p-nym.livejournal.com
I have From Dust for the Xbox, and it is an awesomely pretty and fun game.

-- Steve is now stuck on a level with multiple volcanos; lava management is not his forte.

Date: 2011-08-17 12:51 pm (UTC)
From: [identity profile] anton-p-nym.livejournal.com
It plays quite well with the Xbox controllers; the only quibble I have is with the slowwed scroll speed to allow greater precision, but even that is manageable with a "go fast" button.

-- Steve was hoping it'd support Kinect. Mwahahah, god-like power and grand gestures!

Date: 2011-08-17 02:02 pm (UTC)
From: [identity profile] chuma.livejournal.com
What is your XBL username btw? I'm pretty sure I don't have you added, just incase your game collection include left4dead or other such multiplayer things.

Date: 2011-08-17 12:24 pm (UTC)
From: [identity profile] eatsoylentgreen.livejournal.com
I love dwarf fortress! But you're right, you have to be taught how to play it, I recommend Youtube.

Date: 2011-08-17 12:44 pm (UTC)
From: [identity profile] eatsoylentgreen.livejournal.com
[the world generation] also makes a temperature map (biased by elevation and latitude) and a rainfall map (which it later biases with orographic precipitation, rain shadows, that sort of thing).


holy shit

Date: 2011-08-17 01:56 pm (UTC)
From: [identity profile] chuma.livejournal.com
I've not heard good things about From Dust to be honest. They are also not giving out free copies to reviewers which is always a bad sign. Pretty it is, but frustrating gameplay and not a patch on Populous seems to be the concensus. Isn't to say you definitely wont like it, but be forewarned.

Date: 2011-08-17 03:17 pm (UTC)
From: [identity profile] anton-p-nym.livejournal.com
I don't think the game has much replay value and flexibility (certainly not as much as some other God-games, given that it's more of a puzzle game in play style) but at the price I don't feel ripped off.

-- Steve certainly can't complain it's too short, given that he hasn't finished it yet.

Date: 2011-08-17 03:54 pm (UTC)
From: [identity profile] alextfish.livejournal.com
Dwarf Fortress is an absolutely astonishingly deep game.

From Dust I've not heard about, but certainly looks pretty.

Date: 2011-08-17 04:26 pm (UTC)
From: [identity profile] blackmanxy.livejournal.com
From Dust is fun--and very pretty--but it's really more a puzzle game than a god game. My one complaint so far is that it would be nice to be able to just sit and muck around with world-building for a while, but every level seems to have some kind of feature that essentially acts as a timer limiting how long you can play before it becomes impossible to win.

Date: 2011-08-17 05:37 pm (UTC)
From: [identity profile] octopoid-horror.livejournal.com
Dwarf Fortress is very complex, but in a way limited by it being a one-man show.

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