Rez has end of level baddies.
End of level baddies are a pet hate of mine - they're just like all of the other things you have to fight, except that you have to work out some their "secret weakness" (usually some kind of arcane move) and then attack it repeatedly (i.e. perform the arcane move 300 times in a row, perfectly). They're repetitive, lazy and dull. The last one I liked was probably the Cyberdemon is Doom.
Rez, on the other hand, pulls the idea off with panache. The whole game is a series of whirling lights and colours for you to home in on and reduce to slightly less coherent lights and colours. The end of level baddies are basically a more coherent set of these. They mutate and change and demand a variety of different attacks to defeat. They speed up and slow down and feel more like a whole level of different defenses rather than a single monotonous enemy.
In short, they're fun to kill.
And so far, complete bastards.
End of level baddies are a pet hate of mine - they're just like all of the other things you have to fight, except that you have to work out some their "secret weakness" (usually some kind of arcane move) and then attack it repeatedly (i.e. perform the arcane move 300 times in a row, perfectly). They're repetitive, lazy and dull. The last one I liked was probably the Cyberdemon is Doom.
Rez, on the other hand, pulls the idea off with panache. The whole game is a series of whirling lights and colours for you to home in on and reduce to slightly less coherent lights and colours. The end of level baddies are basically a more coherent set of these. They mutate and change and demand a variety of different attacks to defeat. They speed up and slow down and feel more like a whole level of different defenses rather than a single monotonous enemy.
In short, they're fun to kill.
And so far, complete bastards.