Nov. 9th, 2008

andrewducker: (overwhelming firepower)
Sometimes when running a game you can just handwave the dice rolling part and do whatever makes most sense in a dramatic or storytelling context. Let the heroes win, against any odds. But sometimes, for the sake of uncertainty and dramatic tension, you want to let something ride on the dice.

The result might not be what the players want to happen, but often moments like this are looked back on fondly in later years. Failure can be as dramatic and memorable as success. The dice provide the means to fail, where a hero would normally succeed. The chance of failure makes success more sweet, but carries this price.


Link
andrewducker: (Default)

September 2025

S M T W T F S
  123456
78910111213
14151617181920
21222324252627
282930    

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Sep. 1st, 2025 07:51 pm
Powered by Dreamwidth Studios