First time this has hit public news, but its been around for a few years since the XNA devkit was launched.
XNA is a 100% free devkit based around C# and .NET that requires a $99 license to publish to xbox360. The xbox360 license includes membership to a programme that allows you to submit work to be be published as Community Games (aka shareware) on the xbox360's public Live network.
You could always compile/build your code to run on win32, PocketPC and xbox360. Obviously if your code needed a lot of cpu/gpu power the port to PocketPC would be chronic.
A few games started off as XNA projects and have been pushed up, but in real terms this means that your game is on a different, (albeit more popular), menu with far less competition as only 1-3 Xbox Live Arcade games are published a week. The downside is you have to comply with Microsofts publishing policies not the community based policy for XNA.
Every Gold (paid up) subscriber of Xbox Live has access to all the XNA games that have managed to get published as well as the more commercial Xbox Live Arcade games.
Although i should point out the Arcade is going to be overhauled very soon to become a 3D representation of an actual Arcade you wander around your bought machines.
Cool - I'm glad that some XNA stuff is making it out to the general public.
I know that being written in C# is seen as a disadvantage by a lot of people - that the code can't possibly be as fast as C++, but for smaller games that's not going to be as much of a problem, and if it pulls in more indie developers then it has to be a good thing.
there's a known trick to using any .NET language on XNA. A Microsoft Researcher published F# shortly after XNA was announced. Doesn't take long to use his DLL method to embed other languages.
"Mesofacts"
Date: 2010-03-08 11:14 am (UTC)Re: "Mesofacts"
Date: 2010-03-08 11:27 am (UTC)re: Microsoft shows off single game running on Windows, Windows Phone and Xbox
Date: 2010-03-08 11:21 am (UTC)XNA is a 100% free devkit based around C# and .NET that requires a $99 license to publish to xbox360. The xbox360 license includes membership to a programme that allows you to submit work to be be published as Community Games (aka shareware) on the xbox360's public Live network.
You could always compile/build your code to run on win32, PocketPC and xbox360. Obviously if your code needed a lot of cpu/gpu power the port to PocketPC would be chronic.
Re: Microsoft shows off single game running on Windows, Windows Phone and Xbox
Date: 2010-03-08 11:28 am (UTC)Do you know if there have been any games that made it to commercial release based on XNA? Or are they all shareware?
Re: Microsoft shows off single game running on Windows, Windows Phone and Xbox
Date: 2010-03-08 11:53 am (UTC)Dishwasher: Dead Samurai was migrated up through a competition we all knew he would win.
http://en.wikipedia.org/wiki/The_Dishwasher:_Dead_Samurai
Every Gold (paid up) subscriber of Xbox Live has access to all the XNA games that have managed to get published as well as the more commercial Xbox Live Arcade games.
Although i should point out the Arcade is going to be overhauled very soon to become a 3D representation of an actual Arcade you wander around your bought machines.
Re: Microsoft shows off single game running on Windows, Windows Phone and Xbox
Date: 2010-03-08 12:06 pm (UTC)I know that being written in C# is seen as a disadvantage by a lot of people - that the code can't possibly be as fast as C++, but for smaller games that's not going to be as much of a problem, and if it pulls in more indie developers then it has to be a good thing.
Re: Microsoft shows off single game running on Windows, Windows Phone and Xbox
Date: 2010-03-08 12:11 pm (UTC)Re: Microsoft shows off single game running on Windows, Windows Phone and Xbox
Date: 2010-03-08 12:53 pm (UTC)Re: Microsoft shows off single game running on Windows, Windows Phone and Xbox
Date: 2010-03-09 09:40 am (UTC)(Steal-able? Please?)