"Mesofacts"

Date: 2010-03-08 11:14 am (UTC)
From: [identity profile] zornhau.livejournal.com
What Jarjar Binks says when he's having sex/
From: [identity profile] princealbert.livejournal.com
First time this has hit public news, but its been around for a few years since the XNA devkit was launched.

XNA is a 100% free devkit based around C# and .NET that requires a $99 license to publish to xbox360. The xbox360 license includes membership to a programme that allows you to submit work to be be published as Community Games (aka shareware) on the xbox360's public Live network.

You could always compile/build your code to run on win32, PocketPC and xbox360. Obviously if your code needed a lot of cpu/gpu power the port to PocketPC would be chronic.

From: [identity profile] princealbert.livejournal.com
A few games started off as XNA projects and have been pushed up, but in real terms this means that your game is on a different, (albeit more popular), menu with far less competition as only 1-3 Xbox Live Arcade games are published a week. The downside is you have to comply with Microsofts publishing policies not the community based policy for XNA.

Dishwasher: Dead Samurai was migrated up through a competition we all knew he would win.
http://en.wikipedia.org/wiki/The_Dishwasher:_Dead_Samurai

Every Gold (paid up) subscriber of Xbox Live has access to all the XNA games that have managed to get published as well as the more commercial Xbox Live Arcade games.

Although i should point out the Arcade is going to be overhauled very soon to become a 3D representation of an actual Arcade you wander around your bought machines.
Edited Date: 2010-03-08 11:53 am (UTC)
From: [identity profile] princealbert.livejournal.com
there's a known trick to using any .NET language on XNA. A Microsoft Researcher published F# shortly after XNA was announced. Doesn't take long to use his DLL method to embed other languages.

Edited Date: 2010-03-08 12:12 pm (UTC)

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