Interesting Links for 05-10-2023
Oct. 5th, 2023 12:00 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
- 1. The Rise and Fall of Vibes-Based Literacy
- (tags:reading education epicfail USA )
- 2. Being vegetarian may partly be in one's genes
- (tags:genetics vegetarian )
- 3. When game design isn't obvious
- (tags:games design )
- 4. The 'fit but fat' research finally validates what women like me knew: being obese does not mean unhealthy
- (tags:weight health women )
no subject
Date: 2023-10-06 12:14 am (UTC)no subject
Date: 2023-10-06 05:29 am (UTC)I find it surprising, unpleasant and disturbing (in a sensory sense).that most FPS (etc) have/allow 'head movement' (point of view change?) that is so much faster than real body movement plus has a really unnatural acceleration/deceleration curve. Maybe you have to be trained to it from a young age, but to me it is jarring and not quite nauseating - but on the way. Maybe it's ok if you have totally normal eyesight and eye coordination (or wear glasses or lenses that do perfect correction).
no subject
Date: 2023-10-06 01:43 pm (UTC)I think for me it's much more about the fact that my head movements aren't correlated with the viewpoint changes. If I have my own head stuck in the VR headset – or even if I'm the person in charge of the controller in an FPS game on a conventional screen – then the changes don't jar me because I'm expecting them.
no subject
Date: 2023-10-06 01:54 pm (UTC)Ok, so maybe it's just me, and I'm weird to expect that, and to find the difference jarring. I did a lot of martial arts in my younger days (until I was about 40) and I'm very used to my own max speed of turn and gaze and its probable oddities (I'm fast but stiff and my eyes probably don't track finely enough at speed).
no subject
Date: 2023-10-06 02:01 pm (UTC)https://www.youtube.com/watch?v=ZXTtmSejMEk
no subject
Date: 2023-10-06 02:48 pm (UTC)