Date: 2023-10-06 01:54 pm (UTC)
channelpenguin: (Default)
From: [personal profile] channelpenguin
Hmm. But in game change of viewpoint, although *triggered* by that player's real head movements was possibly (even likely) not exactly tracking them in the game environment - by which I mean at same speed and arc as in reality. Or possibly even a plausible speed, acceleration/deceleration and arc. Or realistically mapped the combination of eye head and body movements at each stage of the turns. Inertia, I think I miss that...

Ok, so maybe it's just me, and I'm weird to expect that, and to find the difference jarring. I did a lot of martial arts in my younger days (until I was about 40) and I'm very used to my own max speed of turn and gaze and its probable oddities (I'm fast but stiff and my eyes probably don't track finely enough at speed).

Date: 2023-10-06 02:48 pm (UTC)
channelpenguin: (Default)
From: [personal profile] channelpenguin
I've watched a LOT of Skyrim (one of BFs faves). The VR play video was interesting with how "twitchy" the view was. Presumably our own visual systems just edit that out! Movement still looks odd to me.

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