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Date: 2010-06-15 09:40 pm (UTC)no subject
Date: 2010-06-15 09:47 pm (UTC)This pretty much sums up the Sony Move to me:
(from)
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Date: 2010-06-15 10:15 pm (UTC)no subject
Date: 2010-06-15 10:18 pm (UTC)Hmm. I wonder how the motion sensor in the iPhone 4 matches up with a Wiimote.
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Date: 2010-06-15 09:57 pm (UTC)-- Steve is also intrigued by Child of Eden, but this year has a heavy slate of titles. It may not make the cut.
PS: Now, to download the new DLC for Mass Effect 2 like the loyal slave of BioWare that I am...
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Date: 2010-06-15 10:14 pm (UTC)no subject
Date: 2010-06-15 09:59 pm (UTC)It's fascinating to me that in 3-4 years I think will be looking at (by that time) two fully separate and thriving subgenres of console games, the ones played with electrode-filled headsets and the ones played using your body (or by performing actual skills, like the new Rock Band guitars that actually function as electric guitars).
I am amazed by the possibilities of what console games will look like in 2020, and not remotely prepared to speculate what they might be like by 2030.
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Date: 2010-06-15 10:14 pm (UTC)no subject
Date: 2010-06-15 10:18 pm (UTC)There's also the small issue of no release dates yet for Kinect beyond the US, despite the new Xboxes shipping shortly.
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Date: 2010-06-15 10:19 pm (UTC)no subject
Date: 2010-06-15 10:25 pm (UTC)I'm curious to see what the Kinect will do. If it's used properly it may be a fantastic interface. If all it does is cartoony games ala Wii which, given the crop that were demoed at E3, seems to be the case so far and all the gaming development money follows the novelty gadget fad, it could be the death of serious gaming.
I do wonder if Kinect will be Microsoft's iPad - very cool, very clever tech, a fantastic gimmick - and ultimately utterly pointless.
no subject
Date: 2010-06-16 11:30 am (UTC)How could this possibly be less than awesome?
Oh wait, yes. Because the music is pish.
no subject
Date: 2010-06-16 11:32 am (UTC)no subject
Date: 2010-06-16 12:11 pm (UTC)It's a shame that we never got something like what happened with DDR/Guitar Hero/etc where levels were getting produced to match whatever tracks you liked.
What would be really awesome is some sort of procedural level generation based on analysis of the audio, from libraries of features & enemies which could also be user-produced like themes/skins.
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Date: 2010-06-16 12:17 pm (UTC)I'll find it when I get home and chuck a link in your diretion.
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Date: 2010-06-16 06:03 pm (UTC)http://store.steampowered.com/app/12900/
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Date: 2010-06-16 07:58 pm (UTC)I found the gameplay simplistic and repetative almost immediately, though. Just dodging randomly (well, musically) placed blocks isn't enough.
no subject
Date: 2010-06-16 08:01 pm (UTC)If we were then generating music notation for GH from any track would probably be high up the list of things that people produced :->
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Date: 2010-06-16 08:24 pm (UTC)Each level of Rez essentially has:
1. a repeating piece of music with multiple channels, introduced in order
2. a set of background scenes, used in order
3. a set of 3D models for the enemies
4. basic animation patterns of the models
5. a script which describes what enemies appear where and when
1-4 basically need to be human-generated, but are completely interchangeable and thus lend themselves well to supporting user-generated content.
5 lends itself very well to auto-generation. Pure random appearances probably wouldn't work well, but I don't think it would be all that difficult to produce a similar experience of things appearing in various groups and formations at gradually increasing intensity.
But you wouldn't actually do that. You'd make the what-where-when script literally a script, and people could write their own with whatever combination of fixed, random or algorithmic placement they liked.
no subject
Date: 2010-06-16 09:57 pm (UTC)