Note: I'd heard of this, but it took me ages to track down - eventually bumping into a Reddit comment that pointed me at an archive on the Wayback Machine, which was still a faff to extract it from. So I'm sticking a copy up here so I can find it again when I fancy.
Background: Dark Souls is really designed to be played with the wiki open. Not that you can't do it without, you totally can, but only if you're willing to either miss large chunks of the game or to spend over 100 hours trying lots of combinations of things, or playing the game multiple times to try things in different orders until you find the one that triggers a particular series of events. It really is designed with the idea that people would explore and share their experiences in mind. A post-GameFAQ game, if you like. The first people to play Dark Souls were a bunch of journalists. They had no wiki. What they did have was an email chain going where they exchanged information about how they were doing and what they'd discovered, to help each other through. This is their story:( Cut for great length )
Background: Dark Souls is really designed to be played with the wiki open. Not that you can't do it without, you totally can, but only if you're willing to either miss large chunks of the game or to spend over 100 hours trying lots of combinations of things, or playing the game multiple times to try things in different orders until you find the one that triggers a particular series of events. It really is designed with the idea that people would explore and share their experiences in mind. A post-GameFAQ game, if you like. The first people to play Dark Souls were a bunch of journalists. They had no wiki. What they did have was an email chain going where they exchanged information about how they were doing and what they'd discovered, to help each other through. This is their story:( Cut for great length )