andrewducker: (default)
[personal profile] andrewducker




These scaled-down images don't really do it justice. Go here, click through to the full sized ones and then expand them to full size.

via [livejournal.com profile] sarahs_muse

Date: 2010-05-25 09:42 am (UTC)
From: [identity profile] gonzo21.livejournal.com
Good lord.

Well.. I guess THAT won't be running on my PC. :)

Date: 2010-05-25 10:04 am (UTC)
zz: (Default)
From: [personal profile] zz
it's visuals like this that make me depressed to have to live in the real world.

Date: 2010-05-25 10:26 am (UTC)
zz: (Default)
From: [personal profile] zz
but did you get to live in them happily ever after, or at least loot them, though? :)

Date: 2010-05-25 02:35 pm (UTC)
From: [identity profile] ashfae.livejournal.com
Yeah, I hear you on that.

Date: 2010-05-25 10:14 am (UTC)
From: [identity profile] princealbert.livejournal.com
Id Tech 5 [Rage] and the Epic Game Engine [Gears of War] have never failed to amaze me with how beautiful some scenes can be rendered.

Two things that both these companies excel in that others never seem to match. Id games since Quake3 can have areas of no detail you dont want to go into. Dark doorways that slow the player down instead of rushing straight in. The Gears of War series environments seem to be more solid than any other game.

Date: 2010-05-25 10:20 am (UTC)
From: [identity profile] princealbert.livejournal.com
yup, i know which doorway that was.
(and you didnt even find the doorway that wee skitterish bastard comes out along the ceiling)

Date: 2010-05-25 11:48 am (UTC)
From: [identity profile] dalglir.livejournal.com
Needs more robots ;->

But seriously - that is beautiful work.

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