Mar. 12th, 2004

andrewducker: (Default)
Which brings us to today. We've now advanced from realistic 3D to slightly prettier 3D and... even slightlier prettier 3D with slightly better reflection effects and slightly better animated water ripples and - oh, look This game has the most realistic fog yet

See the problem?


I kinda do, in that there are certain game types that have reached or are approaching perfection.  When it comes to running around corridoors blowing creatures away, the increases are slowly incremental, not revolutionary.

Games have to be doing something different to pull people in - the trend has to be _away_ from realism and towards the strange, the unusual, the stylised.

Rest of article here (funny and thought provoking, if wrong).

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