Delicious LiveJournal Links for 5-18-2009
May. 18th, 2009 12:00 pm-
Discussion of Edinburgers of what takeaways are worth eating at. Stored for later use.
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An interesting model for making duelling fun.
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It's on my to-do list, I swear...
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Date: 2009-05-18 11:24 am (UTC)no subject
Date: 2009-05-18 11:34 am (UTC)"We don’t want to re-create the mechanics of ACTUAL swordplay"
would seem to indicate that he's interested in recreating filmic battles rather than real combat.
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Date: 2009-05-18 02:44 pm (UTC)no subject
Date: 2009-05-18 02:46 pm (UTC)Strangely, "Chivalry and Sorcery" used "fatigue" points in a similar manner.
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Date: 2009-05-18 12:49 pm (UTC)no subject
Date: 2009-05-18 12:53 pm (UTC)no subject
Date: 2009-05-20 09:37 am (UTC)no subject
Date: 2009-05-20 09:41 am (UTC)If you went into a second battle with a broken arm from the first battle, then you'd understandably have less stamina/focus to spend on that battle.
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Date: 2009-05-20 10:17 am (UTC)I like the approach that hit points means something else, but I'd like it more if more of the game worked with that metaphor. Til eventually, you'd do away with weapon damage, or had social abilities that also targeted hit points/focus.
Or rather, I use games that do that, like Dogs in the Vineyard or Spirit of the Century, as D20 isn't usually satisfying for me.
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Date: 2009-05-18 02:46 pm (UTC)I am pretty darn tired right now, so might have misread or missed bits, but it didn't seem to be very positive about anything not meditation-focused.
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Date: 2009-05-18 02:58 pm (UTC)