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Date: 2006-05-11 08:52 pm (UTC)no subject
Date: 2006-05-11 09:10 pm (UTC)no subject
Date: 2006-05-11 09:42 pm (UTC)no subject
Date: 2006-05-12 12:35 pm (UTC)I think the plastic-y look of games like Kameo comes from a kitchen sink approach: dynamic lighting! bloom effects! refections! If they're all fairly easy to implement then why not chuck them in? I remember a similar obsession with particle effects on the PS2.
Thinks will settle down over the next few months.