andrewducker: (Default)
[personal profile] andrewducker
This is the winner of this year's 64k competition at Revision. What that means is that everything that appears in it had to fit into 65,536 bytes. All of the textures, all of the 3d models, all of the visual effects, all of the sounds, all of the camera motion.

To give you a comparison, a single, static, square of pixels 256 by 256 would take the same amount of space to describe, if you weren't terribly clever about it.

To get all of this video into that, you have to be terribly, _terribly_, clever about it.



Making of here: http://geidav.wordpress.com/2013/04/14/making-of-turtles-all-the-way-down/

Date: 2013-04-28 10:03 pm (UTC)
dalglir: Default (Default)
From: [personal profile] dalglir
There is only so much you can do with procedurals, I thought.

Thought.

Bloody hell. I think that would be a tremendous achievement even if they were writing in native assembly code.

Date: 2013-04-30 02:04 am (UTC)
darkoshi: (Default)
From: [personal profile] darkoshi
That's amazing. But I feel like I'm missing something, as I kept waiting for the turtles to appear.

January 2026

S M T W T F S
     1 2 3
45 6 7 8 9 10
11 12 13 1415 16 17
18 19 20 21 22 23 24
25 26 2728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Jan. 27th, 2026 02:14 pm
Powered by Dreamwidth Studios