[identity profile] bracknellexile.livejournal.com 2009-06-10 01:38 pm (UTC)(link)
So downloading is not reducing entertainment spending, just diverting it to different areas. Presumably if music downloading stopped, the overall expenditure wouldn't change much, it would just shift back to a bigger music share and a smaller games share.

I'm amazed the RIAA haven't tried to get money out of the games companies yet cos they'll probably feel they're entitled to it :)

[identity profile] bracknellexile.livejournal.com 2009-06-10 01:49 pm (UTC)(link)
True, but I'm not sure the cause-effect of "More games as a consequence of cheap/free music" as opposed to "Less music as a consequence of more attractive games" is paticularly clear-cut.

[identity profile] cairmen.livejournal.com 2009-06-10 01:47 pm (UTC)(link)
Would it? Bear in mind that there's plenty of illegal games downloading too...

[identity profile] bracknellexile.livejournal.com 2009-06-10 01:50 pm (UTC)(link)
Plenty, yes, but nowhere near as much I'd guess. Not sure where you'd find figures though - and even then the figures by data volume would be completely different to those by unit volume.

[identity profile] anton-p-nym.livejournal.com 2009-06-10 03:07 pm (UTC)(link)
I'm amazed the RIAA haven't tried to get money out of the games companies yet cos they'll probably feel they're entitled to it :)

RIAA hasn't, but some music studios have tried to renegotiate the royalty schemes... most especially on the Guitar Hero and Rock Band series.

-- Steve still does see file-sharing as a problem for media vendors, but doesn't think it can be banned out of the picture anymore than prohibition eliminated bathtub gin.