Date: 2009-06-10 01:38 pm (UTC)
From: [identity profile] bracknellexile.livejournal.com
So downloading is not reducing entertainment spending, just diverting it to different areas. Presumably if music downloading stopped, the overall expenditure wouldn't change much, it would just shift back to a bigger music share and a smaller games share.

I'm amazed the RIAA haven't tried to get money out of the games companies yet cos they'll probably feel they're entitled to it :)

Date: 2009-06-10 01:49 pm (UTC)
From: [identity profile] bracknellexile.livejournal.com
True, but I'm not sure the cause-effect of "More games as a consequence of cheap/free music" as opposed to "Less music as a consequence of more attractive games" is paticularly clear-cut.

Date: 2009-06-10 01:47 pm (UTC)
From: [identity profile] cairmen.livejournal.com
Would it? Bear in mind that there's plenty of illegal games downloading too...

Date: 2009-06-10 01:50 pm (UTC)
From: [identity profile] bracknellexile.livejournal.com
Plenty, yes, but nowhere near as much I'd guess. Not sure where you'd find figures though - and even then the figures by data volume would be completely different to those by unit volume.

Date: 2009-06-10 03:07 pm (UTC)
From: [identity profile] anton-p-nym.livejournal.com
I'm amazed the RIAA haven't tried to get money out of the games companies yet cos they'll probably feel they're entitled to it :)

RIAA hasn't, but some music studios have tried to renegotiate the royalty schemes... most especially on the Guitar Hero and Rock Band series.

-- Steve still does see file-sharing as a problem for media vendors, but doesn't think it can be banned out of the picture anymore than prohibition eliminated bathtub gin.

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