I think that, whenever a new generation of console comes out, developers of first gen software tend to go OTT the new effects that the hardware allows with little concern for the overall aesthetic.
I think the plastic-y look of games like Kameo comes from a kitchen sink approach: dynamic lighting! bloom effects! refections! If they're all fairly easy to implement then why not chuck them in? I remember a similar obsession with particle effects on the PS2.
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I think the plastic-y look of games like Kameo comes from a kitchen sink approach: dynamic lighting! bloom effects! refections! If they're all fairly easy to implement then why not chuck them in? I remember a similar obsession with particle effects on the PS2.
Thinks will settle down over the next few months.