vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)

[personal profile] vivdunstan 2024-09-28 12:06 pm (UTC)(link)
4. I bought the book by the Weymouth man’s friend about Shakespeare and maths, just the other day! As a birthday present for Martin! It’s called Much Ado About Numbers.
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)

[personal profile] vivdunstan 2024-09-28 12:13 pm (UTC)(link)
Oh and we have a mutual solar mathematician PhD friend at St Andrews!
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)

[personal profile] vivdunstan 2024-10-01 04:07 pm (UTC)(link)
Yup!
toothycat: (Default)

[personal profile] toothycat 2024-09-28 12:15 pm (UTC)(link)
4. The real trick is writing a whole article about a magic trick without, at any point, actually describing the trick. The readers, too, would like a go working out the maths behind it!
Edited 2024-09-28 12:15 (UTC)
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)

[personal profile] vivdunstan 2024-09-28 12:26 pm (UTC)(link)
I'm rather gobsmacked that the whole article failed to name the book and author the trick info is from! See my comment above for the new book about this.
vivdunstan: Part of own photo taken in local university botanic gardens. Tree trunks rise atmospherically, throwing shadows from the sun on the ground. (Default)

[personal profile] vivdunstan 2024-09-28 12:37 pm (UTC)(link)
Here's the link to Colin's detailed writeup about the trick:

https://aperiodical.com/2024/09/philip-henslowes-card-trick/
jack: (Default)

Why Video Games Are Tough For Storytelling

[personal profile] jack 2024-09-28 12:17 pm (UTC)(link)
That makes sense. Although I always have the caveat that people usually mean something more like narrative, because that's the main way of telling stories in non-interactive mediums. I think games can have very effective stories not told through narrative: e.g. no-one has much idea of a sequence of events from doom, but it conveys very very effectively "Hell demons invade space, but can they defeat one marine?!"
channelpenguin: (Default)

Re: Why Video Games Are Tough For Storytelling

[personal profile] channelpenguin 2024-09-28 06:54 pm (UTC)(link)
As a non game player, the article helped me understand more reasons exactly why I'm a non player.

Training mode, plot tokens... That is just too much like either my physical hobbies (training) or my daily work (definitely too many plot tokens in IaC, cloud techs, frameworks, 3rd party APIs...). I always said I would rather spend that amount of effort on learning "real life" skills. But that's me. I'm fairly sporty, musical and I have my garden fruit and veg adventures for strategy "gaming"...

Maybe I'd never be a gamer, but in theory, I would definitely like story and to be able to use creativity over collecting plot tokens ... to get better at running round killing things (which isn't too interesting to me. And why all the running all the time??).

Maybe there's some different type of games possible, where this conflict between story and "the game" doesn't arise. Just artificial / restricted enough to inspire creativity, without requiring the plot token mechanism...
Edited 2024-09-28 18:57 (UTC)
channelpenguin: (Default)

Re: Why Video Games Are Tough For Storytelling

[personal profile] channelpenguin 2024-09-30 04:26 pm (UTC)(link)
Yeah. Exactly. That's what I do.

Real Things and Films/TV.

I am in a minority though, right? I just wonder what people get out of games in case I'm missing out. And out of general curiosity. I'm not huge on more traditional games/board games either, except as a social thing that's ok even if not my favourite thing.