Each one has slightly lessened the requirement to hit the notes at the right time to register them; by GHIII this had reached the point where even I could tell that I was fumbling through
Gotcha - there's been a few times where I had to hit a whole series of nasty notes, made a frantic stab at hitting something like what I thought was coming, and did altogether better than I thought I should have done.
Shame GH1 and 2 aren't available on the Wii - I'd have liked to see how I did on them.
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The hammer-ons and pull offs worked slightly differently too.
However, I think my preference towards GH2 is mostly down to it being the first one I played.
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BWAH HAH HAH.
Ask those who crashed 'pon the rocky shores of Wolfmother on Hard and Expert how they feel about that.
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Shame GH1 and 2 aren't available on the Wii - I'd have liked to see how I did on them.