[identity profile] johnbobshaun.livejournal.com 2006-05-12 12:35 pm (UTC)(link)
I think that, whenever a new generation of console comes out, developers of first gen software tend to go OTT the new effects that the hardware allows with little concern for the overall aesthetic.

I think the plastic-y look of games like Kameo comes from a kitchen sink approach: dynamic lighting! bloom effects! refections! If they're all fairly easy to implement then why not chuck them in? I remember a similar obsession with particle effects on the PS2.

Thinks will settle down over the next few months.