The article doesn't mention the other reason SimCity 2013 flopped: even once the servers were fixed, the fundamental design was flawed. From what I remember of talk at the time, there was really stupid stuff like "jobs and houses are handled the same way as water and electricity", so every day Sims would get the nearest job available to them or something crazy like that.
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The article doesn't mention the other reason SimCity 2013 flopped: even once the servers were fixed, the fundamental design was flawed. From what I remember of talk at the time, there was really stupid stuff like "jobs and houses are handled the same way as water and electricity", so every day Sims would get the nearest job available to them or something crazy like that.