channelpenguin: (Default)

No 1.

[personal profile] channelpenguin 2023-02-08 01:58 pm (UTC)(link)
Since I don't play games, I can't really comment on that aspect. But as 1. A reader, putting in tedious move by move details of the "game mechanics" bored me to tears (I think they call it "hard magic systems". I mean what Brandon Sanderson does. God it's dull)
2. A movie watcher, having the thing be mostly action scenes with WAY too many fast moving things in oversharp detail and NO real story or character also bugs me.
mellowtigger: joystick (gaming)

Re: No 1.

[personal profile] mellowtigger 2023-02-08 02:58 pm (UTC)(link)
I was on the verge of writing about the active-vs-passive consumer in movies or video games, and why they should have different goals. The linked video does a much better job of it than I could, although it doesn't explicitly boil it down that succinctly.

And I totally agree about the too-much-stuff problem in action flicks. It was one of the Transformers movies where I literally couldn't even tell you what I was seeing on screen, because the battle scene was too much and too fast in my field of vision. I couldn't register anything.
calimac: (Default)

Re: No 1.

[personal profile] calimac 2023-02-08 05:44 pm (UTC)(link)
Sometimes it's better not to see what's going on. Too many of the fight scenes in Buffy the Vampire Slayer fell into two categories: 1) the massive fight scenes, which were choreographed and staged to look more like a game of rugby than a fight; 2) the Buffy vs. A Lot of Bad Guys scenes, in which the bad guys were contractually obligated to attack her only one at a time, so that she could defeat them. Only if the plot required her to lose the fight could they all pile in at once.