movingfinger: (Default)

[personal profile] movingfinger 2021-07-13 05:44 pm (UTC)(link)
I've been playing Breath of the Wild for a bit less than a month, and the controller buttons are incredibly annoying; they are tiny and fiddly, there are a lot of them, and the buttons don't control movement smoothly, and they aren't intuitive at all (also, apparently Nintendo never made control actions consistent across games, so that classes of action can be mapped to different buttons in different games!). There don't seem to be difficulty settings, so everything happens at pounding speed, and the camera view is so limited it's not possible to track and plan in a fight.

The animations mean that getting a character facing in the correct direction with the buttons to line up a shot can be difficult, because the default pose is angled! This is the first game of its type I've tried and increasingly I'm trying to avoid the fight situations in it because getting killed and reset repeatedly is so frustrating. I do like using bigger movements with the controller to aim; if I remember to start from a suitable position that works well.
ninetydegrees: Art: self-portrait (Default)

[personal profile] ninetydegrees 2021-07-13 08:49 pm (UTC)(link)
It's been a while since I played BOTW so I don't remember much about it, except that I did avoid combat for a good while until I had explored a good portion of the map and found better weapons and more hearts. The game seemed pretty hard at the beginning. If you play on a switch there are other compatible controllers out there, with different grips and layouts. Might be worth looking into if you haven't already.

Immortals Fenyx Rising, which is more recent and very BOTW-like, has at least four difficulty settings. They ain't perfectly balanced but at least they're there. Hopefully, Ubisoft's decision to add story and easy modes to their historical games will inspire other studios to do the same.
Edited 2021-07-13 20:50 (UTC)