andrewducker (![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png) andrewducker) wrote2020-12-08 12:00 pm
andrewducker) wrote2020-12-08 12:00 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png) andrewducker) wrote2020-12-08 12:00 pm
andrewducker) wrote2020-12-08 12:00 pmEntry tags:
- arthurcclarke,
- automation,
- brain,
- cars,
- chicken,
- disability,
- disease,
- education,
- failure,
- food,
- games,
- india,
- kfc,
- knowledge,
- links,
- movies,
- ohforfuckssake,
- philosophy,
- physics,
- scifi,
- taxi,
- trailer,
- work,
- working_hours,
- wtf
Interesting Links for 08-12-2020
- Driverless taxi rides are rolling out slowly. Very slowly
- (tags:cars automation taxi )
- We still don't know that quantum physics "means". That may never change.
- (tags:physics knowledge philosophy failure )
- The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations
- (tags:work working_hours games )
- A classic SF short story about the future of vat grown food
- (tags:food scifi ArthurCClarke )
- Unidentified illness hospitalizes more than 300 people in India
- (tags:India disease )
- The trailer for the Colonel Sanders movie is just amazing
- (tags:movies chicken trailer kfc wtf )
- So you want a career in computer games tournaments?
- Did you know the computer games business is bigger than film, TV and music combined?
 (tags:games education )
- British celebrity chefs as Greek gods
- https://threadreaderapp.com/thread/1335584701965332481.html
- Cyberpunk 2077 is basically designed to trigger epilepsy
- (tags:games brain disability OhForFucksSake )




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Not sure where I would actually put those three or who would take their places.
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The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations
Good to see people learning those lessons. We came to many of the same conclusions after the death of Looking Glass Studios: a bunch of us wound up creating a tiny company called Buzzpad, which was built around the then-nascent concept of "Extreme Programming" (which would later get corrupted into Scrum). The high concept was very much, "Okay, we're all burnt-out. How do we make a company that doesn't do that to us?" Sustainability was the name of the game.
Great little company: fun to work at, hugely productive, overall fabulous. Its only problem was bad timing -- we were ready for our exit-from-startup in early 2002, at the height of the Internet Nuclear Winter, which drove us out of business just when we thought we were all set...
Re: The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations
Re: The Secret To The Success Of Bastion, Pyre, And Hades: No Forced Crunch, Yes Forced Vacations