andrewducker: (Default)
andrewducker ([personal profile] andrewducker) wrote2003-06-11 12:09 pm

Matrix Reloaded

Lots of people have complained about the special effects in The Matrix Reloaded. I can definitely see their point, there were definitely moments when I spotted a glitch or two. But seeing as the whole films was one long special effects sequence and I was put off for about 3 seconds in total, I can't really complain too much...

[Poll #144490]

And here's a Matrix Quiz to give you a giggle afterwards.

[identity profile] thepaintedone.livejournal.com 2003-06-11 05:55 am (UTC)(link)
The only one that I remember noticing was a brief long shot of the car chase (I think an agent was shooting into the car) where the PVC clad person rapidly adjusting the steering of the car as it went down the highway quite clearly didnt have the physique or poise of Trinity.

But then burly blokes in bad wigs driving stunt cars is an old tradition in movies :o)

[identity profile] gnomatron.livejournal.com 2003-06-11 07:35 am (UTC)(link)
Basically, the entire fight between neo and the agent smith's looked fake to me. At times some of the simths were clearly guys in masks, and at other points all texture and shading seemed to vanish from neo's face, as well as all the fluidity and natural aspect to his motion.

The whole film suffered a bit from neo being so powerful, too. You're given a demonstration of his strength in the first film, and if he's really as strong as he appears to be, then why none of his new opponents should present any danger, bar perhaps the many smiths... I don't mind suspension of disbelief, but not within the framework of the film.

FX

[identity profile] ekatarina.livejournal.com 2003-06-11 09:41 am (UTC)(link)
For me it wasn't a matter of how much I believed because they were largely what I was there for. I was expected lots and lots of fx and unrealistic scenes and crazy flying leaping gravity defying stuff. And since that is what I got, mission accomplished.

I saw Equilibrium a few days later and the fight scenes were very different. Some were more unreal, although with a worked out explanation, and others, (particularly the one near the end) were absolutely real-time stuff. I must say I actually yelped and grabbed the chair and was flinching with every shot. Not only were the characters in the combat in danger with every move, but the story put the characters in danger. I wasn't sure who was going to win, by action or by plot.

I go to different films for different reasons. If the love movies gives me a "two kleenex" story and the zombie movie gives me legions of the un-dead, then I'm fine. Mix them up and you had better have a very good story or I am out of there.

Katja
moniqueleigh: Me after my latest haircut. Pic by <lj site="livejournal.com" user="seabat"> (c) 03/2008 (force of nature)

[personal profile] moniqueleigh 2003-06-11 07:13 pm (UTC)(link)
I had several moments during the fighting (especially vs the Smiths) that I just had to force myself to remember to "ignore the bad fx." My biggest issues: coat & skin texture changes, physiques changing mid-motion (esp muscle-type bulges where no human being has muscles), Trinity's bad timing on the jump to the trailer, etc.

*sigh* I like the movie well enough; I just kept getting distracted with the obvious bits of 3D. As I've said in a few other places, [livejournal.com profile] galoot could have done a much better job with many of those fx with less computing power (software & render farm).

[identity profile] wordofblake.livejournal.com 2003-06-12 12:33 pm (UTC)(link)
My main problem was all the Hugo Weaving's aswell. Some of them looked more like Queentin Tarantino than Hugo Weaving, some of them looked like a badly stretched face.

Which sucked as I was really looking forward to that bit