andrewducker (
andrewducker) wrote2012-03-16 03:18 pm
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Tell me how you play computer games
[Poll #1826802]
Today's poll suggestion is courtesy of
bracknellexile who will no doubt be mining the data to see if his thesis is correct.
Edit: Please take a look at
bracknellexile's comment further down, as he'd really appreciate your replies!
Today's poll suggestion is courtesy of
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Edit: Please take a look at
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I've played games in all variations of with friends/strangers/online that you mention, and again it depends on the game. I prefer not to play with strangers online because they are often dicks, but other than that all the variations have their place.
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-- Steve can handle WASD+mouse and twin-stick controller with equal lack of facility, truth be told.
PS: I played Halo 2 at a LAN once where we handicapped the leading player by making him use a Guitar Hero controller. Hijinks ensued.
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Some great gaming experiences require exotic controllers. I loved the sword fighting with wii mote of "zelda skyward sword". On the other hand, the precision of a mouse and keyboard is ideal for strat and traditional RPG.
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I'm fine on boats though!
(Mind you, right now I've got labyrinthitis, so even typing this comment makes me feel sea-sick!)
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Very strong preference for mouse / keyboard for most types of game. I honestly don't know how console users can play first person shooters on a gamepad, but clearly the massive sales of Modern Warfare suggest that this is possible. I tried it once on XBox Halo and found it to be almost like playing left-handed. That said, I'm happy with a gamepad for stuff like FIFA or beat em' ups.
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I would probably be much more drawn to first-person games as a style if I could play them with a nice chunky joystick, that being the interface modality of the Atari consoles of my misspent youth. I suppose it's possible that I could figure the hardware issues out there to get around that, but... not enough time in the day already.
(I'm very much a solo player. I'm an introvert and my People Stuff tolerance is saved for more important things.)
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To give a little context, the conversation that prompted this was based on a gut feeling I have that players on consoles tend to play third-person-over-the-shoulder view rather than PC/Mac players who go for first-person. I admit this is based on nothing more than seeing a few folks over the years playing Oblivion/Skyrim on different platforms where you have the option of both views but it piqued my curiosity.
From there it snowballed a bit into spatial awareness (or lack of - one friend gets horribly lost and disoriented when playing first-person RPGs but is fine if they can see over-the-shoulder) and possibly even a gender-correlation with the viewing preferences.
Do people have different preferences in different genres of first/third-person games - e.g. Fantasy/RPG (Skyrim, Assassin's Creed, etc.) as opposed to Shooters (CoD, Half-Life, etc.) as opposed to Racing games where the choice is usually in-car, bonnet-cam or chase-cam and does it depend on platform?
For example, as a rule, I generally play my racing games with either the bonnet or in-car cameras on the PC but if it's on a friend's console then it's more likely to be chase-cam. It's something about the "feel" of the car and where the back end is. I'm not sure why I get that feedback from PC games but need the extra visual cues when on a console controller.
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- Racing games; prefer in-car for Forza; the only other racers I play are arcade titles with fixed POVs, usually chase-cam
- Shooters: I'm big on Halo and enjoyed Half-Life/Portal (FPS) but also play Gears of War, Fallout, Mass Effect (3PS)
- Platformers: I like sidescrollers fine but also enjoy 3PS and FPS too. (I'd love to see a sequel for Mirror's Edge.)
- RTS: though I enjoyed Halo Wars, I reluctantly agree that no interface yet developed trumps mouse+keyboard in the genre.
-- Steve also plays board and card games as well as strategy titles on various platforms.
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RPGs: Generally over-the-shoulder, but zooming into FPS where you can for archery or sniping, or those occasional times where your in a cramped space and need to see what is directly in front of you (such as picking items off a table).
Racing games: Cockpit view. (I especially like games like Forza where they make the effort to give each car a proper dashboard -when I got Forza 3, I still had my S2000, and it was a genuine thrill when I realised that they had properly modelled the electronic rev counter (see userpic)). I find chase cam difficult because the turn-in point feels wrong.
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It might partly be a speed thing - shooters are faster, so somehow my brain processes the change of direction quicker when the screen is showing what my character can see. Or something like that. Perhaps.
It might partly be a habit thing. I've been playing shooters since Wolfenstein 3D. (Actually, although you couldn't actually shoot anything, I've been playing 3D first-person perspective real-time movement games since 3D Monster Maze on the ZX-81 (see userpic)). And those shooters are usually first-person. Whereas with RPGs, there's an obvious progression from say Fallout (top-down isometric) to Fallout 3 (3rd or 1st person) and so my instinct is to see that sort of game as a third person game.
[I'm annoyed now that it's too late to edit out the ungrammatical "your" (which was a typo rather more than poor grammar) in my above post. I apologise. Normal service will be resumed at a later date.]
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The best games for me are those that use first person at times and third person at others (eg. Rainbow Six: Vegas that used a third person camera in cover).
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I still wouldn't play DX:HR 3rd-person all the time but there's clearly a knack to it that some game developers have got and some don't, some of which, I guess, is down to level design. All the cover in DX:HR is positioned so that there's room for the camera and it doesn't clip objects/walls behind it - makes for a much smoother experience, less camera-jumping (unlike some games that move the camera to avoid clipping - I'm looking at you here, Tomb Raider) and a less intrusive feel to the switch of angles because you know exactly where your point of view's going to be when it changes.
(edited for typo)
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Third person works brilliantly for melee combat however.
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I was very annoyed in Assassin's Creed 2 that they manage to have the focus of the game be on free-flowing cool movement, and then completely fuck up the camera for timed puzzles that needed quick reflexes in the temple puzzle bits.
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And my 'something else' on the third question is that I like to play video games with lots of people in a room, only where only one of the people has a controller, and the rest of us are talking, giving pointers, and watching the story. But my friends and I play a lot of plot-heavy games, and very few that are primarily shooters.
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In Fallout New Vegas, I used 1st person for combat and switched to 3rd person when I was wandering around the Strip etc talking to people. That said, on entering the Strip, my Courier also changed out of her armour and into a nice day dress and hat...
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I'm an RPG chap mainly, so that tends to gravitate towards 3rd person anyway (except the Oblivion and its ilk, which I can't get on with - see comment on sea-sickness above! I don't find the 'over the shoulder' option works terribly well.)
Other than that I tend to play (badly - I have the reactions of a small, dead whelk) 3rd person action games.
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I prefer to be able to see my character when I'm playing a game with a character to be able to see (I count the car as the character in racing games).
I am ridiculously bad at computer games, especially from a spatial awareness perspective - I really like CRPGs of many stripes, but I regularly just stick things on God Mode to be able to play through them without all the inconvenient dying, and anyone who's seen me trying to pilot a FPS can attest to my complete inability to sensibly control a character from a first person perspective; jumping puzzles literally make a game unplayable for me as I just cannot solve them in any view.
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(I play on a PC, with keyboard and mouse, unless the game says otherwise)
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OTOH, Minecraft only works as a first person game. If it were top-down, then the gameplay would have to be a lot more like Dungeon Keeper, which would make it a very different game.
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I haven't been able to play FPS type things well since Quake - I just can't get used to the mouse + keyboard combo. (I found some of the later levels in Portal difficult for that reason - difficult to move quickly and accurately.)
I'll generally prefer the keyboard when given a choice on a PC, although that's probably due to having been using the keyboard to play games since the BBC Model B.
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They actually took these kind of puzzles out of Portal 2. They were in one of the first trailers, but they cut them before release.
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I just could never get the hang.
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There ought to be an asterisk to part 3, as the true answer is often on my own, but with Rob shouting instructions over my shoulder. Especially if the game in question is Star Craft 2. :)
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However I also love 2d and 3d platformers (e.g. Mario, Zelda, and Metroid). My favourite ever controller was the GameCube controller, followed by the SNES controller. I'm growing to enjoy Skyward Sword, but in general I'm not hugely impressed by all these wands, remotes, and hand wavey things. It seems a bit gimmicky to me, and I don't think it's improved gaming for me (although maybe okay for games where you shoot things, because analogue controllers are passable at best for FPSes). I also used to like racing games, like Diddy Kong Racing, but I don't really play a lot of those.
So I split my time between PC gaming and console gaming, but I couldn't definitively tell you which I prefer. Games where the music is good is usually a good start (good music >> graphics any day).
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Mouse and keyboard, strictly single player.
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2. Depends too much on the game. For strategy, mouse and keyboard all the way. For rhythm games, appropriate dance mats/instruments/etc create a large portion of the fun (ever tried Stepmania for the PC? It's not completely awful but it's about 1000 times less fun). For the rest, traditional controller.
3. For strategy/puzzle games, by myself. For everything else, with friends in the same room, preferably on the same device simultaneously if possible (rhythm games, co-op platformers) but otherwise on separate ones (Diablo 2)
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2: I like using mouse and keyboard, except for driving games and brawlers which only crazy people play with KB&M.
3: I guess I like shooty games that friends don't often play on the same platform, or big RPGs that are solo play only. In theory I'd like to game with friends (and enjoyed, for example, brief forays into Borderlands co-op, and lengthier playing L4D and L4D2) but there aren't that many good co-op games, and people tend to have very specific preferences for more competitive shooters, or play on different platforms.
I wonder if solo gaming will become more social. The Modern Warfare games, for all their explosions, have a strong linear narrative content. If you were watching someone play them (particularly if they were good, or playing on a less difficult skill level so they could talk more easily during it and distractions wouldn't matter), it'd be much the same as watching an OTT Hollywood blockbuster. Hell, if Black Ops or Modern Warfare were films, they'd probably have less awesome set pieces. I enjoy watching other people play games.
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I play all sorts of games, FPS, RPG, strategy, RTS, the above is true for most ...
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Interesting that there's no choice for "side on" view: pretty much all my favorite games growing up were plaformers or side scrolling shooters like R Type.
I have some preference for gamepad over keyboard and mouse, and I can't stand PC FPS Nazis bemoaning the lack of accuracy when playing on games consoles. FPS's on consoles feel different: not better or worse.
But liking gamepads probably comes from liking everything else that comes with the console gaming experience: A big TV and kickass 5.1.
I tend to play games by myself. But the most satisfying gaming experience I've had this year was Journey on the PS3 which is played with strangers.
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We also have a PS3, meaning handheld controllers on a shared device, and perspective really depends on the game -- I enjoy the first-person perspective of Portal 2, the side-scroller view of Little Big Planet, and the in-vehicle or chase-vehicle view of whatever racing game.
In short, *shrug*. :)