andrewducker: (Default)
andrewducker ([personal profile] andrewducker) wrote2011-03-31 12:00 pm
simont: A picture of me in 2016 (Default)

[personal profile] simont 2011-03-31 01:22 pm (UTC)(link)
I suppose the bit about having to repeat your first two shots with a nonzero error rate in order to try a new idea for the third is conceptually not all that different from any number of games from the 8- and 16-bit era, where you always had to start playing from the beginning and only by getting really good at the first n levels could you get a decent number of chances to try the (n+1)th, and even then you'd have to slog through the first n all over again every time you died.

These days people don't seem to be quite so willing to put up with that (there's scope for dispute about whether you should be allowed to quicksave every ten seconds or whether there are time or space limitations on saving or whether you just get the right to go straight to any level you've legitimately reached, but pretty much all modern games have to have some sort of means whereby once you've reached level n+1 you can play it over and over again without having to go through the previous n every time). I suppose Angry Birds gets away with it by having the repetitive retries be seconds long rather than hours.