andrewducker: (sleeping doggy)
andrewducker ([personal profile] andrewducker) wrote2010-11-08 09:08 pm

The evolution of FPS games


From The Internet According To Adrian, via [livejournal.com profile] broin.

The level, in case you care, is Episode 1, Mission 6 of the original Doom.

[identity profile] call-waiting.livejournal.com 2010-11-08 09:55 pm (UTC)(link)
The level, in case you care, is Episode 1, Mission 6 of the original Doom.

I keep saying that I don't play video games, but yet I recognised the map instantly.

Huh.

Admittedly, I haven't really played much since then...

[identity profile] momentsmusicaux.livejournal.com 2010-11-08 11:16 pm (UTC)(link)
It's the one where you start right in the room with the pink demons, right?

And yes. All too true. When I played Splinter Cell I found it awful because practically my every single *movement* was prescribed. And even Halflife 2 suffers from this too in the way you only ever have one way forward, though it somehow makes you manage to not notice this with enough pretty graphics and interactive stuff.

[identity profile] kurosau.livejournal.com 2010-11-08 11:31 pm (UTC)(link)
I'm guessing he hasn't played any of the games released in 2010.

[identity profile] undeadbydawn.livejournal.com 2010-11-09 12:08 am (UTC)(link)
bring back the days of Descent, where it was almost impossible to figure out where the hell you were after a mere 20 seconds of play!!!

or indeed, hexen. That game was warped in every good way