andrewducker: (Default)
andrewducker ([personal profile] andrewducker) wrote2010-04-21 02:57 pm

Art and Computer games

If we take as a starting point that art is "a designed experience which evokes emotion*", then I think that most games focus on "excitement" as the only emotion they care about.  As most highbrow people would tend to look down on that particular emotion, it's not going to persuade them over computer games artiness.

Most games don't go much further than that - but I've certainly been made happy, sad, afraid, and thoroughly involved by computer games.  They haven't, generally, been as good as movies at doing so, because excitement is so much easier for computer games designers to focus on, and the bits which produce other emotions tend to be quite filmlike or booklike (depending on whether they are produced by reading dialogue or watching a cut-scene).

My definition du jour of "game" is "a process which provides a challenge for a person to overcome".  If you're choosing between options which provide multiple equally "good" solutions (i.e. dialogue trees that don't affect your success level), are they really part of the game?  So we're left with two parts of computer games - the bits which are challenges to be overcome (which can produce excitement and feelings of achievement), and the bits which are evoking other emotions.  If you exclude those two emotions from the range which count as proper art then computer games are a mixture of interactive art and game, without any crossover.  If you do include them, then games are definitely art.

If, of course, your definitions of "art" and "games" are different to mine, which they probably will be, as I only made mine up half an hour ago, then your conclusions will be different.  There are a bunch of definitions of "game" <A href="http://en.wikipedia.org/wiki/Game#Definitions">here</A> and art <A href="http://en.wikipedia.org/wiki/Art#Definition_of_the_term">here</A>.

[identity profile] blearyboy.livejournal.com 2010-04-21 02:58 pm (UTC)(link)
It's not neccessarily transformative - art can also just be about re-examining things that are already there.


When I mentioned primary emotional responses, I'm thinking in particular of weepie movies. If they make people cry, then that's a strong emotional response but it doesn't mean they're art. It just maens that they're doing their job efficiently. The tears don't /belong/ to the audience, they've been /extracted/. Art tries to find something inside the audience that it can move and the emotional response comes from a genuine place within the audience.

For the record, I don't think there's anything to prevent games being art. I just don't know if anybody's achieved it yet.

[identity profile] blearyboy.livejournal.com 2010-04-21 03:04 pm (UTC)(link)
Also: as for poking people in the eye, if you pitched it right you could be in with a shout for the next Turner prize.

[identity profile] blearyboy.livejournal.com 2010-04-21 04:07 pm (UTC)(link)
Which is why it's sometimes better to think of art as a value rather than a state. You can argue about whether something belongs in the box marked ART or the box marked NOT ART until one of you bursts into tears (or pokes the other in the eye), or you can talk about how much artistic value you got from that thing.

[identity profile] blearyboy.livejournal.com 2010-04-21 04:16 pm (UTC)(link)
...although I realise that comment still leaves you needing some kind of definiton of art itself.

That's a very long and subjective conversation. Here's a short aphorism in the meantime, from Picasso: "Art is the lie that makes us realise truth"

[identity profile] khbrown.livejournal.com 2010-04-21 08:05 pm (UTC)(link)
Aren't weepies cathartic at some level?