andrewducker: (Default)
andrewducker ([personal profile] andrewducker) wrote2009-03-09 04:01 pm
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[identity profile] bohemiancoast.livejournal.com 2009-03-09 05:33 pm (UTC)(link)
Two things: casual games are ones that you can theoretically drop at any moment -- though in practice people play them for just as long as 'hardcore' games. But they're certainly more amenable to being interrupted, often repeatedly. I'm hugely enjoying Civilization: Revolution at the moment, which is a casualised version of Civ. Nice and short, wildly interruptable, full of win; but at heart I don't think I will ever have the time for planned four hour strategy gaming sessions again.

And you are right about shooting demons in the face; lots of FPS are plenty trivial enough to be casual games, but the casual game market finds them offensive; 'moms' again. A couple of Popcap games have skirted that line -- Heavy Weapon is a good example. My personal line is drawn somewhere between Fate and Diablo; the former is fine to play around my tiny children, and the latter isn't.